My background is mostly in making maps for Doom 2, ever since I was 6 years old. I wanted to take that formula from the games I grew up on and infuse it with mechanics from modern games I love. All that mattered back then was making the guns fun to shoot and enemies enjoyable to splatter. Turbo Overkill cites classic shooters like DOOM and Quake as its inspirations, but can you elaborate a little bit more on that? What’s the biggest way the game takes cues from the classics? "The combat in Turbo Overkill is extremely frantic, sometimes even turning into a bullet-hell as you dodge incoming projectiles." Below, you can read our conversation with Sam Prebble, founder of Trigger Happy Interactive and lead developer of Turbo Overkill. It’s a combination that has a ton of potential, as you might imagine, and to learn more about the game and how it’s shaping up, we recently reached out to its developers with a few of our questions about it. Indie team Trigger Happy Interactive’s upcoming shooter Turbo Overkill promises exactly that, against the backdrop of a vibrant cyberpunk setting, with the bells and whistles you’d want in a modern shooter. Be sure and check it out, and stay tuned to HPP for more news from Apogee Entertainment.No matter how much first person shooters grow and change and evolve, the simplicity of the adrenaline-fueled action that defined classics such as DOOM and Quake will never go out of style, which is why modern titles that swear by those design philosophies are always such as in attractive proposition. It certainly looks like fun, as you can see in the trailer below.
Rev up the chainsaw leg, reload your arm rockets, and unleash a torrent of high-powered weapons against an entire city that wants you dead-just another day in Paradise. To take back his city, Johnny must augment his own. Johnny Turbo returns home to the cyberpunk hellscape of Paradise and finds that a rogue AI named Syn has seized control of thousands of augmented bodies. Below is a quick snapshot of the game’s premise: There’s a bunch of unlockable content as well, and purportedly several hours of gameplay on display.
While Turbo Overkill is only on Steam for now, it’s coming to Switch, PS4, PS5, Xbox One and Series X|S later this year.Īs for what’s available now in Early Access, there’s apparently 8 stages, including plenty of secrets and boss fights. Apogee says the game is a mixture of classic gaming and modern sensibilities, and it certainly reminds me of classic FPS titles.
You’ll have to augment your body to survive, as well as grabbing every weapon in sight. You play Johnny Turbo, the last uninfected human in the city of Paradise. What is Turbo Overkill, you ask? It’s a insane, bullet-riddled tale about a dystopian cyberpunk future. That game, developed by Trigger Happy Interactive, is none other than Turbo Overkill, and it just came to Steam Early Access. And today, a classic company named Apogee Entertainment is publishing their first new FPS game in 25 years. Games like Wolfenstein, DOOM and the like. But I still have a soft spot for the insane sci-fi and fantasy FPS games I grew up with. Mostly because I find the super realistic FPS genre boring at best. Normally I’d be the last person to cover a FPS game.