The Deadzone being referred to here is the center point of the steering wheel at which no forces are applied to the wheel. Putting this setting all the way up does not change the feel in the wheel but does slow down its response time slightly.ĭeadzone Removal Range (Default 0.00 - Final 0.26) Wheel Position Smoothing (Default 0.04 - Final 0.00)Īgain I think this setting will be more beneficial to those using a controller. My conclusion is that these settings are more beneficial to anyone using a controller. example: coming out of a corner the wheel will not return on its own, you have to crank it back yourself. A negative value here frees up the wheel movement. Per Wheel Movement/Squared (Default 0.00 - Final 0.00) This setting controls how much information from the tires you want sent to the control you are using not the actual Force/Weight of the wheel. I will do my best to give you an english explanation of an option as I have evaluted it to be along with its default setting and my current setting. Next select (Force Feed Back Calibration) option. If using a wheel run the automated procedures to calibrate wheel rotation and pedal travel range. If you scroll down near the bottom you will see the Force Feedback option that I believe defaults to 86. ** Before using any of the settings below or proceeding with any calibration I recommend you go into Configuration and set ALL deadzones to 0 and sensitivity to 100. If you wish to skip all this technical babble and just try my final settings jump down to the end of this document Modifying these settings could potentially shorten the lifespan or possibly damage your equipment. These are my own personal descriptions made by me for me that I felt would benefit the PCars community.Įdit these settings at your own risk. I cannot guarantee that my descriptions accurately portray the true function of the option as it would be explained by developers. I do not have or use a controller so hopefully just the plain english explanations of what things do will help those using one get a better setup as well.Īll these test were done in my own time using my own equipment. Ok hopefully you got the point and I hope this helps those that are struggling with wheel or controller setup. Tire Force: "Tire Force refers to the percentage of tire-related forces used to influence force feedback calculations" WHAT? A good example of this can be seen in the very first option for calibration.
I decided that I would spend a good week running tests with the different settings evaluating what it REALLY does rather then the brief information offered up in the menus. Out of the box PCars wheel support overall feel is very comfortable and controlable with one exception, its only good for a few cars, others it just feels terrible either choppy or sluggish in response. I know this because I was asking this same question.
You can download the demo now.Since the release of Project Cars many people are wondering what the heck are all the FFB settings and what do they do.
The three scenarios in the demo will test players with escalating challenges, allowing them to experience class-leading physics in various cars and varying conditions, and give them a taste of what there is to be experienced in the full game. The two track variations, set in a stunning landscape, highlight the visual and handling impact of the peerless weather simulation that racers will discover in Project CARS 2. The three different types of cars have been chosen to offer both a glimpse at the diverse motorsport disciplines available in the full game, as well as the sublime physics and handling of the in-game vehicles.
Jump into a Ferrari 488 GT3, Lamborghini Huracán LP610-4, and Formula Renault 3.5, all in action at the laser-scanned Red Bull Ring.įurthermore, the demo showcases the Xbox One X, and PlayStation®4 Pro enhancements, as well as the extensive virtual reality support in the PC version of Project CARS 2. The Official Project CARS 2 Demo was designed and created to allow players to get a taste of the variety of racing action on offer in the full game, and to experience for themselves why Project CARS 2 is one of the highest rated multi-platform racing games of the year.
For those who haven’t yet had the opportunity to be part of the Ultimate Driver Journey, the Official Project CARS 2 Demo is now available for PlayStation®4, Xbox One, and PC.